Stellaris 161 patch download10/26/2022 ![]() * Expansion planner shows colony ship type * Save game incompatibility is indicated by gray text * Fixed bug that caused AI not to build armies sometimes * AI does no longer know that player is building a Spaceport * Fixed bug causing AI to build empire and planet unique buildings just to destroy them a second after * Fixed bug causing AI not to build stations ![]() * AI will no longer ask you to become their vassal multiple times in a row * AI countries who join the League of Non-Aligned Powers will now always stay in it for at least 20 years * Sector AI now only builds military stations in systems with colonies, outpost stations and wormhole stations * Fixed a case where sectors would not properly keep pops enslaved * Fixed bug causing sectors to destroy empire and planet unique buildings when redevelopment is toggled off * AI no longer uses torpedoes until cruisers are available STELLARIS 161 PATCH DOWNLOAD FULL* Swarm can now use Full Orbital Bombardment * Swarm sends fleet if it's small but can't be merged * Swarm only builds stations within borders * Unbidden Escort ship base evasion reduced from 80 to 20 * Reduced the extra warscore cost for taking Capitals * 'Alien Overlords' happiness modifier is now affected by policy happiness modifier * Reduced frequency of planets with Stone Age Primitives * Civilian fleets can now emergency FTL much faster than military ones * Scaled spawn chance of the third Enclave station of each type has been increased, resulting in 18/48/72/96/100% spawn rate in Tiny/Small/Medium/Large/Huge galaxies * Scaled spawn chance of the second Enclave station of each type has been doubled, resulting in 24/64/96/100/100% spawn rate in Tiny/Small/Medium/Large/Huge galaxies * It is no longer possible to offer Non-Aggression Pacts while at war ![]() * Purging now prevents all population growth * Empires get high intel level in systems with Enclaves they have communications with ![]() * Removed restriction on moving pops in sectors, as it caused some issues with resettlement * Returning MIA fleets will now appear at the edge of the system's gravity well, with an order to orbit a friendly colony queued * Disabling the tutorial now recycles the Advisor's RAM, granting 2 Minerals (once per game) * Fleets that go MIA will now prioritize retreating to spaceports they can repair at or where there are rally points Жанр: Strategy, Grand strategy, 3D, Pausable real-time ![]()
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